Publikation
ISReal: Advanced Gomputer Graphics Methods for Archaeology
Michael Repplinger; Alexander Löffler; Philipp Slusallek
In: Proceedings of Computer Application and Quantitative Methods in Archaeology 2009 (CAA 2009). Annual International Conference on Computer Applications and Quantitative Methods in Archaeology (CAA-09), 37th, March 22-26, Williamsburg, Virginia, USA, Online, 2009.
Zusammenfassung
The computer has become an indispensable tool in modern archeology for measuring, recording,
organizing, searching, discussing, and presenting results. Particularly important is the use of
realistic and interactive 3D graphics technology: It allows to accurately capture and present the
archaeological evidence within its current 3D environment as well as to create 3D models of the
historic location itself. Different possible reconstructions can be discussed and compared to the
existing evidence within the same model, thus allowing to better evaluate scientific hypotheses.
Given such interactive 3D models, we can then apply a multitude of other simulation techniques
from computer graphics and other fields (e.g., illumination, acoustic and architectural simulations)
to try to recreate the historic reality. Using the Internet, we can interconnect research groups on
different locations but also make this data widely available and more accessible to non-experts.
In this paper we present the ISReal project together with its first results which allows for
dynamically create, large-scale, and physically realistic simulated realities with systematic semantic
annotations.