Publikation
Talking NPCs in a Virtual Game World
Tina Klüwer; Peter Adolphs; Feiyu Xu; Hans Uszkoreit; Xiwen Cheng
In: Proceedings of the ACL 2010 System Demonstrations. Annual Meeting of the Association for Computational Linguistics: Human Language Technologies (ACL-HLT-2010), located at 48th, July 12-14, Uppsala, Sweden, Association for Computational Linguistics, 7/2010.
Zusammenfassung
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands between non-player characters (NPCs) and users in such an online virtual world, the system realizes a flexible and hybrid approach combining knowledge-intensive domain-specific question answering, task-specific and domain-specific dialog with robust chatbot-like chitchat.
Projekte
KomParse - Dialogfähige NPCs für natürliche Spielumgebungen,
TAKE - Technologies for Advanced Knowledge Extraction
TAKE - Technologies for Advanced Knowledge Extraction