International Workshop on Cross-Reality (XR) Interaction

Adalberto L. Simeone, Mohamed Khamis, Augusto Esteves, Florian Daiber, Matjavz Kljun, Klen vCopivc Pucihar, Poika Isokoski, Jan Gugenheimer

In: Companion Proceedings of the 2020 Conference on Interactive Surfaces and Spaces. ACM International Conference on Interactive Surfaces and Spaces (ISS-2020) New York, NY, USA ISS '20 ISBN 9781450375269 Association for Computing Machinery 2020.


Established as separate disciplines, Augmented Reality (AR) and Virtual Reality (VR) have already positioned themselves as strong research disciplines. However, being part of the same Reality-Virtuality continuum, as presented by Paul Milgram, it is possible to envision (i) a smooth transition between systems using different degrees of virtuality or (ii) collaboration between users using different systems with different degrees of virtuality. We refer to these types of systems as cross-reality (XR) systems, which can better fulfil different modalities for a given task or context of use, and potentially enable rich applications in training, education, remote assistance, or emergency response compared to individual closed systems. This workshop will bring together researchers and practitioners that are interested in XR to identify current issues and future directions of research while the long-term goal is to create a strong interdisciplinary research community and foster future development of the discipline and collaborations.

Weitere Links

ISS_workshop_on_Cross_Reality-cr.pdf (pdf, 973 KB )

Deutsches Forschungszentrum für Künstliche Intelligenz
German Research Center for Artificial Intelligence