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Publikation

Investigating Gamification Modalities in Running: A Comparison of Auditory and Visual Feedback on User Performance and Experience

Marc Schubhan; Anne Deutschen; Felix Kosmalla; Florian Daiber; Maximilian Altmeyer
In: Proceedings of the First Annual Conference on Human-Computer Interaction and Sports. Annual Conference on Human-Computer Interaction and Sports (SportsHCI-2025), New York, NY, USA, SportsHCI '25, ISBN 9798400714283, Association for Computing Machinery, 2025.

Zusammenfassung

Gamification has been widely researched to increase user engagement in physical activities. Often, these interventions rely on visual elements, neglecting the impact of non-visual modalities. Especially during physical activities like running, visual game elements are not always feasible and displays not always available. By utilizing auditory counterparts to game elements like progress or badges, users could benefit from unintrusive, auditory feedback. To gain first insights into the effectiveness of auditory gamification in this context, we conducted a mixed-design lab study (n=20) where participants ran without gamification and once more with either visual or auditory gamification. Our results indicate that gamification, independent of the type of intervention, increases enjoyment and the distance covered. To our surprise, despite covering larger distances, participants did not report increased exertion in either condition. Differences regarding user experience and performance between auditory and visual gamification themselves were not observed.

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