Embodied online dance learning objectives of CAROUSEL+

Kenny Mitchel, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa Mekler, Pieter van den Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams

In: IEEE Conference on Virtual Reality and 3D User Interfaces. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (IEEEVR-2021) March 27-April 3 Virtual ISBN 978-1-6654-4057-8 IEEE 2021.


This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ 1 project, which aims to impact how online immersive technologies influence multi-user interaction and communication with a focus on dancing and learning dance together online. We aim to enable shared online social immersive experiences across the reality-virtuality continuum synchronizing audio, visual and haptic rendering. In teaching and learning to dance remotely, our models should support accessibility, style transfer and adaption of multi-modal feedback according to skills, strength, flexibility observations.


Weitere Links

136700a309.pdf (pdf, 214 KB )

German Research Center for Artificial Intelligence
Deutsches Forschungszentrum für Künstliche Intelligenz