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Projects

Displaying results 1 to 9 of 9.
  1. NoIDLEChatGPT – No-IDLE meets ChatGPT

    NoIDLEChatGPT – No-IDLE meets ChatGPT

    Das Projekt "No-IDLE meets ChatGPT" zielt darauf ab, die Mensch-Maschine-Interaktion bei der Aktualisierung von Deep-Learning-Modellen (DL) zu verbessern, indem die Mensch-Computer-Interaktion (HCI) m

  2. No-IDLE – Interactive Deep Learning Enterprise

    No-IDLE – Interactive Deep Learning Enterprise

    In recent years, machines have surpassed humans in the performance of specific and narrow tasks such as some aspects of image recognition or decision making along clinical pathways in the medical doma

  3. MULTI-IMMERSE – MULTI-IMMERSE

    MULTI-IMMERSE – MULTI-IMMERSE

    Severely ill children, who are prohibited from having direct contact with relatives, should be enabled to meet their parents or close caregivers in virtual, lifelike worlds. While healthy children and

  4. SHARESPACE – Embodied Social Experiences in Hybrid Shared Spaces

    SHARESPACE – Embodied Social Experiences in Hybrid Shared Spaces

    SHARESPACE will demonstrate a radically new technology for promoting ethical and social interaction in eXtended Reality (XR) Shared Hybrid Spaces (SHS), anchored in human sensorimotor communication. O

  5. MOMENTUM – Robust Learning with Hybrid AI for Trustworthy Interaction of Humans and Machines in Complex Environments

    MOMENTUM – Robust Learning with Hybrid AI for Trustworthy Interaction of Humans and Machines in Complex Environments

    MOMENTUM is a research project dedicated to TRUSTED-AI, which aims to advance the development and application of artificial intelligence by integrating robustness and explainability. The aim of the pr

  6. Adra-e – AI, Data and Robotics ecosystem

    Adra-e – AI, Data and Robotics ecosystem

    Adra-e - Supporting the AI, Data and Robotics Community in the Development of a Sustainable European Ecosystem Adra-e is a Coordination and Support Action (CSA) funded by the European Commission under

  7. GreifbAR – Greifbare Realität - geschickte Interaktion von Benutzerhänden und -fingern mit realen Werkzeugen in Mixed-Reality Welten

    GreifbAR – Greifbare Realität - geschickte Interaktion von Benutzerhänden und -fingern mit realen Werkzeugen in Mixed-Reality Welten

    On 01.10.2021, the research project GreifbAR started under the leadership of the DFKI (research area Augmented Reality). The goal of the GreifbAR project is to make mixed reality (MR) worlds, includin

  8. ErgoBest – Erhebung ergonomischer Best Practices in industriellen Arbeitsprozessen  mittels Internet-of-Things und Mixed Reality

    ErgoBest – Erhebung ergonomischer Best Practices in industriellen Arbeitsprozessen mittels Internet-of-Things und Mixed Reality

    MOTIVATION Ergonomische Fehlhaltungen tragen zu einem erhöhten Krankenstand und einem gesundheitsbedingten frühen Ausscheiden aus der Arbeitswelt bei. Häufig scheitern Lösungsansätze in der Realität a

  9. Carousel+ – Embodied Online Dancing with Digital Characters

    Carousel+ – Embodied Online Dancing with Digital Characters

    The aim of the project is to create new technical and scientific foundations for social and physical AI of the real world, especially for improved social interaction with digital characters. For this