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Projects

Displaying results 41 to 50 of 110.
  1. D-SPIN – Deutsche Sprachressourcen-Infrastruktur

    D-SPIN – Deutsche Sprachressourcen-Infrastruktur

    The D-SPIN project is the German complementary project to the ESFRI Project "CLARIN". A main goal of D-SPIN consists in the development of a eScience infrastructure for linguistic resources. Compared

  2. SEMAINE – Sustained Emotionally coloured Machine-human Interaction using Nonverbal Expression

    SEMAINE – Sustained Emotionally coloured Machine-human Interaction using Nonverbal Expression

    The aim of the SEMAINE project is to build a Sensitive Artificial Listener – a multimodal dialogue system with the social interaction skills needed for a sustained conversation with a human user. The

  3. ConQA – Controlled Semantic-based Question Answering

    ConQA – Controlled Semantic-based Question Answering

    ConQA is an extension of the international project QALL-ME that is funded by the EC in its 6th framework. Whereas the EU-project QALL-ME mainly consists of application-oriented research in the area of

  4. Förderprogramm THESEUS_MED_LT – Support Program Theseus Medico Use Case

    Förderprogramm THESEUS_MED_LT – Support Program Theseus Medico Use Case

    The vision of the application scenario MEDICO is: Establishing of image syntax and semantics based on image vocabularies to build an intelligent scalable robust search engine for the medical domain, w

  5. Checkpoint – Checkpoint - Hybride Grammatik- und Stilprüfung

    Checkpoint – Checkpoint - Hybride Grammatik- und Stilprüfung

    Ziel des Vorhabens „Checkpoint“ ist die anwendungsorientierte Grundlagenforschung in einem Teilbereich der Computerlinguistik und Sprachtechnologie, um durch die innovative Kombination von musterbasie

  6. IDEX – IDEX

    IDEX – IDEX

    Interactive Dynamic Information Extraction This project performs basic research in information extraction (IE), a highly innovative sub-field of AI. In particular, novel technologies will be explored

  7. IDEAS4GAMES – Intelligent dialogue control and expressive speech synthesis for computer games

    IDEAS4GAMES – Intelligent dialogue control and expressive speech synthesis for computer games

    This project addresses novel interaction paradigms and technologies for enhancing the flexibility of interaction and dialogue management in computer games. This will enable computer-driven game charac

  8. QALL-ME – Question Answering Learning technologies in a multilingual and Multimodal Environment

    QALL-ME – Question Answering Learning technologies in a multilingual and Multimodal Environment

    "Where can I eat paella this evening?". Answering this kind of question has recently become a concrete business opportunity, with a large array of services ranging from traditional customer care to mo

  9. PAVOQUE – PArametrisation of prosody and VOice QUality for concatenative speech synthesis in view of Emotion expression

    PAVOQUE – PArametrisation of prosody and VOice QUality for concatenative speech synthesis in view of Emotion expression

    A major obstacle for the acceptability of speech synthesis is its lack of expressivity. In order to convey emotions or other expressions appropriately, the sound of the synthetic voice would need to b

  10. MESH – Multimedia Semantic Syndication for Enhanced News Services

    MESH – Multimedia Semantic Syndication for Enhanced News Services

    MESH will apply multimedia analysis and reasoning tools, network agents and content management techniques to extract, compare and combine meaning from multiple multimedia sources, and produce advanced