The project aims at investigating how intentions of a robot can be understood by humans through anticipatory path selection in combination with iconic and verbal communication, so that the discomfort
The software campus project ViRUX - Virtual Reality to Improve the User Experience in the Exploration of Process Models through Haptic Feedback investigated how virtual reality (VR) in combination wit
E-learning platforms allow users to learn at their own pace and at any time and any place. The constant availability of mobile internet and the ubiquitous availability of smartphones nowadays even ena
The TRACTAT project aims to lay the foundation for a smooth and effective Transfer of Control (ToC) between autonomous systems and humans in cyber-physical environments. Autonomous systems, like self-
The aim of the project Interakt (Interactive Cognitive Assessment Tool) is to improve the diagnostic process of dementia and other forms of cognitive impairment by digitizing standardized cognitive as
In order to ensure professional human quality level translation results, in many cases, the output of Machine Translation (MT) systems has to be manually post-edited by human experts. The postediting
Traditionell basiert die Ernährungsberatung stark auf dem direkten, durch Expertenwissen gestützten Austausch zwischen Patienten und Ernährungsberater*innen. Der Einsatz digitaler Werkzeuge kann diese
The project HySociaTea (Hybrid Social Teams for Long-Term Collaboration in Cyber-Physical Environments), which is funded by the German Federal Ministry of Education and Research, realizes and examines
In Kognit we enter the mixed reality realm for helping dementia patients. Dementia is a general term for a decline in mental ability severe enough to interfere with daily life. Memory loss is an examp