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Project

IoTAssist

Development of an end-user platform for assistance services with interoperable IoT devices and wearable sensors

Development of an end-user platform for assistance services with interoperable IoT devices and wearable sensors

  • Duration:

The main goal of the IoTAssist project is to develop a platform that enables interoperability between devices and services in the IoT and wearable area. This platform offers the possibility to implement intelligent assistance systems easily and intuitively. Here, we focus on the integration of existing device ecosystems in everyday and home environments to address the growing problem of isolated solutions. In order to easily integrate the different technologies, we provide a technology-neutral interface and various artificial intelligence modules. In user-centered workshops, individual assistance systems tailored to the user are set up and tested in everyday life situations.

Health is a highly relevant topic in western societies. Corporate health management (Betriebliches Gesundheitsmanagement - BGM) is an important instrument for companies to improve the health of their employees in the long term. In addition to motivation and productivity, it also aims to promote the general quality of life. However, current BGM approaches largely dispense with digital technologies. The IoTAssist platform allows a novel, holistic and technical approach to solutions that enables users to implement individual assistance systems that provide support in achieving personal health goals in everyday business and home life.

Partners

Deutsche Hochschule für Prävention und Gesundheitsmanagement (DHfPG)

ThingOS

Centigrade GmbH

Eyeled GmbH

TH Ingoldstadt

Universität Duisburg-Essen

Sponsors

BMBF - Federal Ministry of Education and Research

16SV8364

BMBF - Federal Ministry of Education and Research

Publications about the project

Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger

In: CHI PLAY '22: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2022), November 2-5, Bremen, Germany, Pages 63-69, ISBN 978-1-4503-9211-2, Association for Computing Machinery, New York, NY, USA, 11/2022.

To the publication

Maximilian Altmeyer; Donald Degraen; Tobias Sander; Felix Kosmalla; Antonio Krüger

In: Proceedings of the Australian Conference on Human-Computer Interaction. Australian Conference on Human-Computer Interaction (OzCHI-2021), November 30 - December 3, Online, Australia, ACM, 12/2021.

To the publication

Sarah Faltaous; Maximilian Altmeyer; Felix Kosmalla; Pascal Lessel; Florian Daiber; Stefan Schneegass

In: International Conference on Mobile and Ubiquitous Multimedia (MUM 2021). International Conference on Mobile and Ubiquitous Multimedia (MUM-2021), ACM, 2021.

To the publication