|Human-Computer Interface Design, Introduction|
|MICT||IT215, Third trimester 1999/2000, 1st module, 1 credit|
Contents of this page (last modified: Thursday, 7 September 2000)
This course is over, but this web page will be accessible under this address until the next edition of the course.
Paper copies of the slides for each class will be distributed at the beginning of the class, so that notes can be made on them during class.
In addition, each week's slides will be available her in PDF (Portable Document Format) by about midday on the day after the class (so that last-minute changes can be included).
These slides are unusually easy to view on-line, as is explained on the following page:
Designing computing systems and devices is not a purely technical matter: The design has to take into account the properties of the intended users, ranging from their perceptual strengths and limitations to their social and organizational environment.
In this introductory course, you will learn to analyze particular system designs in terms of how well they take into account such user properties. You will acquire relevant psychological knowledge during discussions of specific problems. Examples will refer to the current generation of interactive computing systems (including web-related technologies, mobile devices, and systems for e-commerce), but you will learn general concepts and principles that will also be applicable to future technological innovations.
At the end of the course, you will be able to identify and discuss usability problems with interactive computing systems and to propose and evaluate possible improvements. You will also be in a position to participate in follow-up courses that focus on the methodology of user-centered system design and on issues that arise with especially recent technologies.
The first class will be held on Tuesday, May 9th, at 15.50 in the conference room near the main entrance on the ground floor of the BA hall. If all participants agree, the classes starting with Class 2 will begin at 14.10 (probably in a different room). The final time and place will be announced on this web page.
As a supplement to the materials distributed and presented in class, Chapters 1, 2, 3, and 4 of the following textbook will be assigned as required reading:
Dix, A., Finlay, J., Abowd, G., & Beale, R. (1998). Human-computer interaction (2nd edition). New York: Prentice-Hall. (638 pages)
Most of the other chapters of this book are used in other courses on human-computer interface design. Several copies of the book are available in the University's library. Detailed information about the book is available from a separate Web page.
In addition, some recent articles concerning the usability of electronic commerce systems will be made available electronically and assigned as reading.
The course grade will be determined by the following components:
These brief quizzes, administered at the beginning of each class (except the first), will encourage the students to complete the basic reading on a weekly basis, so as to derive maximum benefit from the classes.
These relatively brief weekly assignments will give students an opportunity to apply what they have learned to a specific example system or application, which will be chosen separately by each student.
This longer, open-book written exam will encourage students to review and integrate the course material, and it will test their ability to retrieve and combine the ideas that are relevant to a given problem.